A process known as sketchnoting can help visual learners, writes Cebron Walker, editor-in-chief of the Learning Counsel. In this blog post, Walker notes that the practice is gaining momentum, and offers several tips and resources to help educators and students adopt the technique.
Amazon Inspire remains in beta, invitation-only mode since it launched about a year ago amid excitement about the tech giant's move into the education marketplace. Trace Urdan, an independent analyst who watches the education industry, says there has been a lot of speculation about how Amazon will approach this space.
A video produced by Kansas high school social studies teacher Matt Beat explaining the origins of Kansas City, Mo., and Kansas City, Kan., has garnered about 500,000 views on Facebook and more than 28,000 views on YouTube. Beat says he regularly makes videos about American history and often enlists his students' help.
June's Tech Showcase includes six free lessons that use virtual reality to teach chemistry, plus a kit that lets students learn coding while they build video games. Also highlighted this month is a toolkit designed to help educators understand student-privacy laws.
Students in some schools nationwide are taking their school-issued laptops home over the summer to help facilitate student learning during the summer break. These lending programs also help reduce disparities between students from low-income and high-income families by making sure all students have access to technology.
Amazon's purchase of grocer Whole Foods could signal a trend that has implications for higher education, suggests Sean Gallagher of Northeastern University. In this commentary, Gallagher writes about the integration of online and offline channels and what this could mean for colleges and universities.
Lego's Lars Silberbauer spoke at Cannes Lions about the brand's social strategy and why it centers around bringing people together to play and celebrating their creations. He talked about the brand's global competition for kids, First Lego League, and crowdsourcing ideas for new Lego sets.
More than half of online students want to be able to connect and interact with their instructors and classmates, a survey shows. More engagement would improve courses for a quarter of respondents, while 59% say they travel to campus at least five times a year to meet with instructors and peers, the data show.
Some Minecraft and Scratch users -- from students to educators -- participate in online communities, where they share projects and offer help to others. Natalie Rusk, one of Scratch's creators, says her research shows that such "interest-based communities" can help keep students engaged in coding beyond the school day.
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